Xgen subclumping error I have discovered what causes this problem. These situations are both similar as the location specified cannot find a valid guide with which to create a primitive, despite your using cv interpolation. If this plugin or software or w. Curves must be individually selected, not the group. And if you did just change it back again to the original name. Enjoy this free chapter from our FlippedNormals Exclusive - Introduction to XGen https://flipnm. When the map is complete, find the black area Paint3d and add a point within each parent clump to be filled with No pipe data is found with the name fxCollisionWire__subdiv. the file exists, but is located in a different directory. Add a Comment. Hi All, I'm having a really annoying issue while working with XGen. 02, all the guides will have the display width set to that value. Use Sets the location of the Points (. When I use clump modifier, some hair primitve in the right strangely goes to below opposite direction to the left. :I always work with When you add an Anim Wire or Clumping modifier, XGen uses a collection of points on the mesh to determine where to generate the animation wires and clumping guides. For the people with the same issues, check u painted map it solved it ! After hours of debugging I got rid of tons of errors, ALL OF THEM* due to the convoluted and punitive workflow (and UI) of xgen. xuv) file. If you duplicate the geometry and use the duplicated geometry, instead of the original imported geometry, Xgen seems to like that better, for whatever reason. Good. sc/gkb57d When I set a clumping modifier and then hit the xgen preview button i get the message: // Error: XGen: No clump guides found. Please don't f Hello everyone, I wanted to see if someone has a resolution for the xgen animWire problem in maya 2016. (Help) Xgen issue here. Open comment sort Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type. Weird that its saying you don't have permission to write to that file. Get app Get the Reddit app Log In Log in to Reddit. If that doesn't work then yes an uninstall/reinstall would be the next step. So I have placed a couple of basic keyframes to make a turn around and found that fur is not following well enough the geometry deformation. Report a website issue Basically the Evaluation manager determines how the work needed to process what you see in the viewport is calculated. Old. I tried to make a Hi @kris1. If not that or in addition to that, there should be a button to update PRef so you can continue to edit a groom on a modified model - Shot grooming with animatable P-Ref maps Hi every, I got in trouble with the xgen map Once I click the sign right the primitive Color, I get the warming. Note that we use HDF5 because we observed errors using the newer Ogawa format both in Maya 2014 and 2015. I'm not sure using an absolute path will help in this case, but it doesn't hurt to go over it. I've checked settings In the output panel, primitive shader settings and tick everything. Sets the amount the clump primitives volumize prior to clumping. The modifier at the bottom of the stack gets computed first. XGen restricts you from moving other XGen modifiers above Clumping modifiers. I tried using Groomable Splines and wanted to export the grooming (I mean the yellow lines on the pink grid) to import it to another . Log In / Sign Up; Advertise on Reddit; Shop Visualizing and a deeper look into XGen's "Zeroing a pixel in map since all points were disqualified issue" , with the PTEX Viewer. I created Sincerely, but as I did not notice that anyone has met the problem or heard about it, regarding no updates, I felt it unnecessary. https://www. This is my personal favorite method for creating long flowing hair and is a pretty quick workflow to get your initial groom set up but it does require a bit of work afterwards to create a real feeling xGen brings the power of sophisticated analytics within reach for small and medium-sized enterprises (SMEs), with a specialised focus on integration with SAP Business One. Now go to your Preview/Output tab. In the Points section of the Generate Clumping Maps window, specify how to generate the points map for the clumping guides. If unloading/reloading the Xgen plugins doesn't solve this the easiest next step would be to try deleting your settings/preferences. For some reason, the xgen files stopped saving when I save my scene. There are two cases where this missing file message occurs: the file is missing. About the modifier, try to open the clump modifier you get and, in the options, set the "clump" and the "mask" to about 0. The XGen scene you are importing must have been made in a version of Maya that had Mental Ray loaded and then set up with MR shaders and geo_shaders for rendering as the geo shaders were not added automatically, they had to made via the 'Setup Mental Ray Shaders' In the case of Xgen, errors occur very often. When trying to generate a clumping map, I am able to use the "Generate" option with Maya xGen clumping modifier troubles. The Generate Clumping Maps window appears. While working on the guide, I also created and applied a fur density mask. Sets the amount of the clumping effect applied to the spline primitives. Exporting/Importing ABC for xGen. Hi, I have an issue with xgen, I was working on a groom and all of the sudden I get this error? I've been looking for a solution but it seems like Skip to main content. Controls the strength of the modifiers effect on the primitives. The main shape and every curly strand were done using core XGen with Clumping along guides modifier only. This only happens with the clumping modifier, coil for example works fine! XGen I'm following a tutorial for Hair Cards, but I cant get through with it because my clumping doesnt work properly. If anyone knows how to fix this behaviour or what's Solved: I am getting this error everytime I am trying to create my 4th clumpmodifier: 'Zeroing a pixel in map since all points were disqualified. r/Maya A chip A close button. I'm attempting to set up clump guides on my objects so I do the standard procedure. Hello everyone! Tried animating Xgen guides using the Animwire modifier as described here - http But, every time I load the AnimWire modifier to my description I get the following error: Error: XGen: No wires found. When I got it ready, I added hair. and welcome to the community!. I figured out a simple work around. XGen interactive grooming Clump modifier attributes . No wires // Error: XGen: Clumping guide ID larger than number in xuv file (pPlane2): 172(guide ID) 0(xuv file size) [PH_Head_Hair,PH_Mid_Hairs_002,Clumping2] I searched online for a solution, but the only solution Autodesk describe for this problem is to regenerate the clumping data. If you generate a new points file, it is saved to this directory you specify. Best. To check whether a locator exists, open the XGen Description Editor, open the Wind Modifier UI in the Modifier tab, and click the button to the right of the Noise Locator field. Do you have the xgen plugin loaded in your Plugin manager? I would also recommend changing your Evaluation Mode to DG here: it looks to be a pathing issue. When checking after adjusting the values, I recommend you to work with a lower percentage in the preview because the high density of fur can cause errors. So i have been struggling for a while now with xgen. GaryTang . Make sure you didn't change the objects name which you're applying xgen, because it can be really picky. Then in the lighting file, I import the collection, grooming and then Hi Michael, thanks for looking into it. ; In the bottom section of the Clumping Modifier attributes, click Setup Maps. And I can not paint on the surface to color the fur. I took a few weeks of down time between projects, came back to work on a new one and received this error: // Error: XGen: No clump guides found. I'm using xGen Interactive Groom. XGen Hair below Hat . After the sim, I export a . This page has been translated for your convenience with an automatic translation service. This is not an official translation and may contain errors and inaccurate translations. ' For some reason, despite having clump maps/points, Maya can't seem to find them. Hm, are you setting your project before you start? Old xgen is very project dependent. VladT. May 2021. I'm working on a hair groom with XGen and have run into a pretty annoying problem. Clump Scale . Clumping modifier is not affecting some of the primitives for some reason. Don’t worry about xgen breaking your references either, since you’re converting the guides into nurbs you can simply delete the xgen description and keep the nurbs curves. While it might not be the png steps that were the solution in that thread, @Michael_Todd provided a few more potential solutions in that thread that may help here. [clump_test1,clump_test,Clumping1] // Error: XGen: Clumping guide ID larger than number in xuv file (pPlane2): 172(guide ID) 0(xuv file size) [PH_Head_Hair,PH_Mid_Hairs_002,Clumping2] I searched online for a The error indicates that XGen has processed a clump from the “parent” clumping modifier, but was unable to locate points within the clump region for the sub-clump. Controversial. In my scene, the XGen window has separate collections for each character (I have about 20 of them). heasley Access Disney+ to stream movies, series, and originals from Disney, Pixar, Marvel, Star Wars, and National Geographic on any device. Not sure if this necessary at all but by safety, This message appears when there is a missing noise locator in the Wind Modifier. So I created a new project and new scene with a simple cube, gave it a Xgen Description, Collection, a skydome and when I try to render it locally Xgen will not render and will give me a handful of errors. If you are working on a scene that contains Xgen hair that was created by placing and shaping guides, and you do a “delete all by type->history,” it causes the guides to become disassociated with the mesh they were originally created oneven if you have not modified the guides from a previously saved file. Open comment sort options. See also Work with Clump modifiers. Hello there,I'm having an issue creating a simple clump for one of my descriptions. I was testing it on a dog character and found a wall that seems that I can jump by myself. Hello everyone, I'm trying to write a script that would automate the need for manually updating the clump modifiers after I add new guides. and I can't figure out how to fix this. activeSculpt) The brush is no where to be seen and I can't edit the curve and not really sure where to go from here. (FXModule) This message appears when XGen cannot find pipe data in the Collision modifier emitted from the AnimWires modifier when using one of the two wire-guided collision methods (Wire Flex or Wire Stiff). 3 maya version. ma file later. No pipe data is found with the name fxCollisionWire__subdiv. Thanks for posting! I believe 'xgui' is in reference to xgen. xgen # However I see collection and description in outliner. And I found a density value similar to the reference. [collection1,description3,Clumping1] and the modifier doesn't work at all The problem occurs only for the clumping modifier as i have seen so far I have reset the preferences of maya too. This is what I got so far: #Update all Clumping for current Xgen description from @Pasan Madusanka Unfortunately xgen has not been tested before and is not formally supported. There's a great example in the h Hi everyone, I got some problem with xgen hair. I need a bit more information before I can help. Hi! I'm new to using and learning about Xgen in Maya. You may want to try unloading and reloading the Xgen plug-in to see if this resolves this issue with the archives then we can go from there. [collection,description,AnimWires1] After hours of debugging I got rid of tons of errors, ALL OF THEM* due to the convoluted and punitive workflow (and UI) of xgen. DG is the old method and Serial and Parallel are the newer, generally better performing options. Use the Clump modifier attributes to define the shape and size of the hair clumps, add secondary hair clumps, as well as create curls, coils, and spirals in the groom. One exception to this is that the Groom Bake modifier can be placed anywhere in the list. The region map is still funtioning partly - image 2 shows that it is still creating a parting where it should, so it is clearly having some effect on the groom. Hello, I've recently encountered a problem working with Arnold and Xgen in the 2023. For the curious, to definitely get rid of this speci I tried creating an xgen description on a simple plane as an example and when I went to render with arnold, it said "xgen: Could not initialize the Patch renderer" I tried applying aistandardhair to it and it still threw the same error Now I'm trying to animate them with an Anim Wires, but when I create it, after create the map and the hair system, appears the error: // Error: XGen: Live mode is enable but the reference frame wasn't read yet: 1 The result is that in the Outliner the Dynamic Curves aren't group, in the viewport they are blue and if I play the scene nothing happens and hairs are static. On the shape keyable tab you’ll find a width setting that controls the display width of the guides (it has no effect on the spline width) if you select the width column and enter a a value, such as 0. I don't have a lot of experience using XGen so it's entirely possible that there's a simple solution to this that I'm unaware of, but information about what causes this warning and how to fix it seems to be fairly sparse. When I set a clumping modifier and then hit the xgen preview button i get the message: // Error: XGen: No clump guides found. The path is failing to resolve due to the spaces. This ensures that all Ptex files are correctly sourced by the Description. Hier sollte eine Beschreibung angezeigt werden, diese Seite lässt dies jedoch nicht zu. I have a description representing hair bangs and every time I go and create a clumping modifier and try to Setup the clumping maps using Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type. Mask. XGen can't seem to find the files it needs. Hello,I have a frustrating problem with maya, where the hair I shape using guides doesn't seem to care about the guides. To create a Clumping map Turn off Update Preview Automatically and clear the preview. Xgen is my hell. Well I'm glad it's not causing any major issues at least at the moment. xuv) file you want to use with the Clumping Modifier. So the newly opened scene should load the xgen pallets in the xgen UI. When I add a "clump" modifier, the tips of hairs from different regions come together to a point. Now I'm trying to animate them with an Anim Wires, but when I create it, after create the map and the hair system, appears the error: // Error: XGen: Live mode is enable but the reference frame wasn't read yet: 1 The result is that in the Outliner the Dynamic Curves aren't group, in the viewport they are blue and if I play the scene nothing happens and hairs are static. The data path connecting the maps with Description is specified by the ${DESC} XGen variable. The eyelashes are an XGen description, and work fine and the eyelashes are interactive grooms, right and left. I click the grab tool to edit the placed curve and Maya says the grab brush is activated but I keep receiving this error: (// Error: line 0: No object matches name: Body. Click a flair to sort by topic and find a wealth of information regarding the content you're looking for. Hi @rimcrazy. :I have created all description Duplicate from my main description. You can see some yellow hair go diagonal from top right to lower left in Create the points map Add a Clumping modifier to your Description. Please see this post and the explanation from mspeer: Xgen density mask not reading grey. I'm trying to learn to use xGen to create hair. Then in the lighting file, I import the collection, grooming and then Lets you globally generate large numbers of hair clumps in hair and fur. I started exploring the XGen to create fur for my character. Jul 2024. I have a horrible feeling that it's just 3d paint tool or nothing though? Thanks! ; Ricky Peter Stumpf, a 3D and VFX hobbyist, has provided an in-depth breakdown of the Blake project using ZBrush, Substance 3D Painter, and XGen, covering sculpting, texturing, shading, grooming, and LookDev. Watch how to prepare the archive to work with LOD’s, and how to work around high Hello, I've recently encountered a problem working with Arnold and Xgen in the 2023. I've recently started using xgen and it was working perfectly. //Importing XGen Collections# Error: XGen: Failed to open file: starlet05__Starlet_hair. But instead of reimporting palettes in the file, you could add corresponding xgen file name in a mentioned attribute (eg: mayaSceneName__collectionName. Here, Autodesk’s Daryl Obert shares some great tips and tricks that can help you work with XGen Archives in Maya. Please see the Autodesk . Skipping description "hairT" from collection "HairTry" // Welcome to the world of Xgen! Seriously, this has been the largest roadblock in my modelling progress. I'm very new to hair dynamics. In this video, I am showing you how to add variation to the clumps. 1150504_3D Virtual Female/Angie_Anderson has spaces in the name. Expand user menu Open settings menu. So I'm trying to learn how to add grass through XGen, but the "Create New Description" does absolutely nothing, even when I have a selected face that I want to create the grass on. The hair barely cares about the shape or the length of the guides, just doing i Hey, thanks for responding. So I deleted the modifiers and created them again but the problem still persists This is the problem in a picture: https://prnt. Hi All I'm working on my first XGen project, creating eyebrows and eyelashes for a face I sculpted. I’ve checked the shaders. 5 ou something else. You do not have permission to remove this product association. Interactive groom generally doesn't have this issue, as the file is contained inside max, rather than separately. Clump Effect Clump Sets the strength of the clumping effect applied to the hairs. In this case, add the directory to the XGen Data Path from the Palette menu in the Description Editor. however when i open a new scene and try using the xgen plugin it won't show in the render anymore. You can use a On this series you are going to learn the basics of xgen grooming completely free. Hi @Anonymous your title 'can not create a color map' was edited for clarity by @sean. Sincerely, but as I did not notice that anyone has met the problem or heard about it, regarding no updates, I felt it unnecessary. Just wondering if anyone's ever had all the XGen guides disappear, but remain in the outliner, and has been able to get them to re-appear? Share Sort by: Best. XGen cannot determine what color to paint the map so it default to black, effectively deactivating clumping for that modifier. As shown in the image, how would you prevent xgen from penetrating the hat?I tried it with the modifier "collision" + "hat. Here's some more info about the scene: I have in total 14 descriptions on this character (hair, facial hair, body fur, etc). Exporting the Alembic cache (from animation): Export curves to ABC (strip namespaces, world space, HDF5). // Warning: XGen(1): No current description to use with Hello everyone. Why is black not acting like black in XGen when I paint it back . co/introXGenEarly Bird Special - Get the full course at 25% O Hi! I'm really getting crazy with xgen, everytime I try to render with Arnold using a clump modifier I obtain this error: "Error: XGen: Clumping guide ID larger than number in xuv file" ecc. Be the first to Hello, I'm back with more Xgen questions! I'm using OG xgen (core) to generate a set of clumps that follow curves, but when I generate the clumping map, and choose guides, it creates guides at the correct spots, with the correct number of clumps, but they don't follow the curves of the guides at all. I have a scene containing many characters, all of which have XGen hair. What are you doing with Xgen that's causing this issue? Does it just randomly appear or only when you do a specific action? 4. The xgen files are being loaded onto the render nodes @ Community Forums Hi All, I'm having a really annoying issue while working with XGen. Tailored for SMEs, this solution delivers a seamless and cost-effective approach to data analysis. // Warning: XGen(1): No current description to use with Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3. Hello! I have an issue with xgen. Each has a different scale. You can add multiple modifiers to a Description. In tests I have exported it as an obj and reimported it and tried to make a new description only to get the SAME error: "Error: line 1: XGen: Failed to evaluate subd. Hi everyone, To start I'm currently using Maya 2016 and I'm having an issue with getting XGen to reference into another Maya scene. 0 Unported License. heasley I'm working in Maya 2019 and beginning to start my project in xgen with placed curves. I'm also having the exact same issue. In the XGen window, click the Modifiers tab. Fur Density Mask . Then go to Guide Animation on the Xgen Primitives tabe, unchecked live, and set the path for the guides to your Alembic file. The yellow guides here are imported curves, made into guides with On this series you are going to learn the basics of xgen grooming completely free. I am having some issues batch rendering the characters so that the hair shows up properly. Q&A. It was going fairly smooth when I was just working on a single description, but I need a few more descriptions and I feel like I'm having a lot of instability with it and various issues I'm unsure of how to avoid. Welcome to the Autodesk Maya Subreddit. Hi @Anonymous. Deactivating the module. If I select the same face and use the XGen "Create hair and fur" tool, It lets me create the grass, but the options to edit the grass are way more limited and spread out, which is why I Hi, I have a character, groomed with xGen, using guides for long hair. Hi I was rendering some hair through Xgen and Arnold and everything was working fine until I think it was after I resized the plane that the roots were attached to, which seemed to have caused this error: // Error: XGen: Clumping guide ID larger than number in xuv file (pPlane2): 172(guide ID) 0(xuv file size) [PH_Head_Hair,PH_Mid_Hairs_002,Clumping2] I Hier sollte eine Beschreibung angezeigt werden, diese Seite lässt dies jedoch nicht zu. But I messed something up with the saving/exporting directories at the Don't worry about xgen breaking your references either, since you're converting the guides into nurbs you can simply delete the xgen description and keep the nurbs curves. You can save modifier attribute settings, to a modifier Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type. 1 potential fix: it looks to be a pathing issue. Painting curves This is my personal favorite method for creating long flowing hair and is a pretty quick workflow to get your initial groom set up but it does require a bit of work afterwards to The hair moves fine in the viewport, and I can delete the Output Curves and it still moves, so the alembic seems to be working, but I keep getting this error: # Warning: [xgen] Batch mode tests failed! proceeding with Xgeneration using live scene data ## Warning: [xgen] Batch mode tests failed! proceeding with Xgeneration using live scene Can't find what you're looking for? Ask the community or share your knowledge. I add a Clumping modifier and then I got to set up maps (use control maps is checked), then generate and when I click save I keep receiving the same "No clump guides found error". abc of the output curves to uses as wires for the groom. Painting curves. I have already done the grooming, actually happy enough with it. New comments cannot be posted. Sort by: Best. Offline / Send Message. To fix this error, first be sure the wire-guided method is the method you want to use. I've been trying to Hi I was rendering some hair through Xgen and Arnold and everything was working fine until I think it was after I resized the plane that the roots were attached to, // Error: XGen: Clumping guide ID larger than number in xuv file (pPlane2): 172(guide ID) 0 Painted Ptex maps and Region Maps. Hmmm ok. You can use a mask to determine which areas of the groom get affected by the modifier and the weighting of the clump effect in these areas. You can save modifier attribute settings, to a modifier XGFX file. abc", but that Hi! I'm really getting crazy with xgen, everytime I try to render with Arnold using a clump modifier I obtain this error: "Error: XGen: Clumping guide ID larger than number in xuv file" ecc. *just a couple of examples, like path errors using namespaces, xgen preview errors because the ". Hope this helps! Best regards, Patrick What's the best way to package a Maya scene with XGen Interactive Groom elements? I'd like to have a self-contained . It keeps giving me the error - No clump guides found. Create a clumping map. XGen processes multiple modifiers as a stack, so their effect on the splines is additive. I have a region mask to split the left and right sides of the head, but some hairs clump on both sides of the hair at once, and then clip through the head to meet at the middle. The point file name is based on the polygon object bound to the XGen processes multiple modifiers as a stack, so their effect on the splines is additive. You Hello! I'm working in Xgen interactive, and I'm trying to wrap my head around the changes to the xgen expression code between classic Xgen and Xgen Interactive. After I create the description, and try to add guides, I get the following error: # 错误: AttributeError: file <maya console> line 1: module 'xgenm' has no attribute 'XGTip' I cannot find resolutions for this on other forums, and would appreciate any help/direction! Hello, I'm back with more Xgen questions! I'm using OG xgen (core) to generate a set of clumps that follow curves, but when I generate the clumping map, and choose guides, it creates guides at the correct spots, with the correct number of clumps, but they don't follow the curves of the guides at all. So ive started working on the Bodice for my model and its been going fine till up to now I used the Card primitive and in order to render I need to export the description into a mesh and I tried to use the Export as Mel option only it exports an empty file? so I tried to export i Hi @timdan. I tried to make a new project, set it, check uvs, check that the output of Arnold's xgen is set to renderer Arnold This message appears when XGen cannot locate the file in any of the XGen Data Path-specified directories listed in the message. Here's the issue I have several different assets with groomable splines from a client. Use a Clump modifier to globally generate large numbers of hair and fur clumps. ass file for rendering with kick that doesn't depend on Maya being installed. Another cause of the problems while painting a density mask can be Pen Pressure or Wacom settings, see here: xgen density maps not working fine. I created one of the eyelashes, then did another one- selecting the faces of the geometry and then hitting the "create hair and fur" button. Top. Wondering if anyone found a fix for it. Increasing this value pulls surrounding hairs closer to the clump's center, which results in tighter clumps. usd/. The char has multiple modifiers incl 6 clumping Clump. This is the problem in a picture: https://prnt. If you change the name of anything in the file path, xgen can get really confused. ptx is in use" etc. I'm fairly new to Xgen and I'm having a lot of trouble with it. I'm trying to drive clumping behavior based on hair length; ie, long hairs clump more than short ones. Really I don't know what I have to do. boxstep(x, val) Produces 0 when the expression evaluates less than val, and 1 otherwise. XGen is built to handle a high amount of objects, but that doesn’t mean that you don’t have to worry over the size of your Xgen Archives. XGen uses its output as the input for the modifier above it in the stack and so on. Locked post. You can set an absolute path in the XGen File path: Hey guys! Welcome to another part of my Dog sculpting and grooming series. For secondaries, I desperately try to get anim wires working but run into one problem after the other. When you paint Ptex maps for attributes, such as Mask or Region Map, to control primitives, Maya creates sub-folders inside the Description for these Ptex files. Stacking modifiers lets you create numerous unique effects for grooms or instanced splines. I'm using Maya 2018 Student Version. For the first 16 saves after this, everything saved correctly. " Maya has a bee in its bonnet about this mesh, no matter how many times I export it, clean it, put it through other apps, start over, etc . I have some questions about batch rendering XGen in Maya 2015 with mental ray. Maya saves these point locations as a map and stores the information as a point (. By default, the file is saved to Description's Points folder. That said, it's a bit of a stretch, but you could try dragging the Maya folder(not the 2018 folder or projects folder the whole Mental Ray used to be the default renderer and to render XGen MR used geo shaders. They all seem to be present in their folders though. xgen file saved underneath. We share and discuss topics regarding the world's leading 3D-modeling software. For Clumping Modifiers, points specify the locations of the clumping guides. If the missing locator exists, it is selected. When you first create the ptex, does your mesh go solid white, or stay gray? Vray Xgen hair not rendering i have applied groom able splines and attached screenshots to show everything is active, Error: VRay: Could not load the XGen module! You will not be able to render any XGen. You can refine your groom by simulating the way real hair bunches together as it grows with a Clumping modifier. xgen) and then reopen your scene again. I hope you like it. Hi @Anonymous . New. but no xgen load. You can No pipe data is found with the name fxCollisionWire__subdiv. What is different about the mesh after the operation? If you could replicate this issue on a mesh that you could attach for us to look at, having a mesh that breaks XGen and one that works after the fix you mention, that would help us eliminate the problem. See Add XGen modifiers to Descriptions. And that's the reason xgen doesn't find valid file to load in xgen UI during startup. Pinned. We will be working using XGen for Maya. Try to change the Lenght in the Primitives tab. Next step is to fully realize 0 Last. Then in the lighting file, I import the collection, grooming and then Hi every, I got in trouble with the xgen map Once I click the sign right the primitive Color, I get the warming. A lot of tips and tricks on how to work with xgen and solve most of the co Roshi XGEN hairThis is a personal project on a Realistic version of Master Roshi, Also a personal study on facial hair and XGEN hair process in Maya. Hi, Let me start by say that I'm pretty noob at Xgen. This guide was created using the "Introduction to XGen" from Creature Garage!It is extremely important to always remember to set the maya project before starting any XGen process, to always set the project before continuing with XGen work, this due to many files being created and set within the maya project. I was doing some grooming and everything was working fine. If that doesn't solve it, select the xgen collection in the outliner and in the attributes editor type name, name and names on XG File Name, XG Base File and XG Delta Files. XGen spend time attempting to locate a valid guide so painting the black pixels slows map generation. Also, sure it is duplicated as I believed I wrote it to the inappropriate group hence not getting an answer. Hmm ok. Open menu Open navigation Go to Reddit Home. But for an animation pipeline we want to be able to reference in the model to a Maya scene then apply the XGen description in the Select the guides then open the attribute spreadsheet. xgen ## Error: XGen: Failed to import collection from file starlet05__Starlet_hair. A lot of tips and tricks on how to work with xgen and solve most of the co Hi there, Is it possible to paint a map outside of Maya, to mask things like clumping within xGen? I'm having a bunch of issues with the 3d paint tool and figure it'd be simpler to just knock one up in photoshop and import it. Hello, My XGen files won't save anymore. Clump Volumize . Forgive me if this is an easy question. The yellow guides here are imported curves, made into guides with XGen interactive grooming Clump modifier attributes . e Xgen is classified as; would just work the way it's intended, I would have a completed model by now (probably months ago). nobraintools. I have a groomable spline setup where in the working file, I use animWire to create and attach a dynamic hair system. Lets you scale the magnitude of the Clump effect along the spline length at specified points, starting at the spline root (left end of the curve, indicated with an R) to its tip (right side of the curve, indicated by a T). Make sure to subtract the later occurring boxstep from the earlier, otherwise an Xgen core (vs interactive grooming) actually saves itself in a folder next to your project file, so if it's not saved yet, the render can't find the hair. Subtracting a boxstep from a boxstep produces a box function where the value is 0 when less than the first boxstep's val, 1 when between the vals, and 0 when greater than the second boxstep's val. Then the XGen description was converted into IGS and since it gives control literally over every single hair strand, I was able to finalize the hairstyle look to match the reference almost perfectly. Xgen hair are visible in Maya viewport but when I render in Arnold some descriptions aren’t visible. Hello, The hair on my model doesn't behave at is should after applying a clumping modifier based on guides. The major one is that I seem to routinely lose my xgen relationship with my first mesh while working on new Hi all, I am having a problem using XGen where the clumps appear not to be obeying the region map, and end up 'clipping' through the scalp resulting in the mess in image 1. . The Clumping modifier creates a map that gathers curves within a specified region into realistic hair clumps. Hi @neuberl. It would help to know what the Optimize points did to the mesh. I can get XGen to reference properly if the geometry that the description is on is not being referenced. I found this thread that talks about a workaround for this but it seems to be on Windows machines because it mentions starting from the start menu. Hello everyone, I wanted to see if someone has a resolution for the xgen animWire problem in maya 2016. That is, my scene saved in the scene folder and the . I created a project folder and created some mesh. XGen cannot determine // Error: XGen: Clumping guide ID larger than number in xuv file (pPlane2): 172 (guide ID) 0 (xuv file size) [PH_Head_Hair,PH_Mid_Hairs_002,Clumping2] I searched online Maya has been restarted, my PC has been restarted, I've cleared the XGen logs, cleared my Maya prefs, and I've replicated this problem in two versions of Maya (2018 and 2020). Share Add a Comment. XGen cannot determine The error indicates that XGen has processed a clump from the “parent” clumping modifier, but was unable to locate points within the clump region for the sub-clump. I even have the file path of the project set as Hi, I have an issue with xgen, I was working on a groom and all of the sudden I get this error? I've been looking for a solution but it seems like Welcome to the Autodesk Maya Subreddit. I would like an option in Xgen to scale the groom along with the model/ rig. This opens a menu where you can select Select Assigned. psnkfbfr nbqcih llvsyg tfropjr svqh gglv rdddhk gswxb vhs bkbmj