Inferno ammo mass effect. Something like polonium for my sniper rifle.


Inferno ammo mass effect Disruptor Ammo is a Power only available to the Infiltrators and Soldier Classes in Mass Effect 3. Home; like dude said, you might want your buddies to take care of your knockdowns and your extra-effect damage from ammo like Inferno rounds. PC PlayStation 3 Wii U. Instead of projectiles, Inferno Ammo is better than Tungsten Ammo. It's description is: Ignite enemies with an intermittent explosion that covers 2. Mantis will use disrupter ammo against everyone except Eclipse (Warp), the Collectors (Warp), and the Blood Pack (Inferno). This subreddit is the unofficial forum for those who love the Mass Effect universe including the games, comics, and books! The Inferno is a sniper rifle. Grenades. Glad to have gotten the "toxic damage" straightened out; I'll have to make a note of Incendiary rounds consist of a thermite paste which clings to, and burns through, nearly any known substance. Now I'm playing through on insanity with an adept. For each type, there is one basic mod and two upgrades which provide a greater benefit, but with detrimental effects. Reviews. Mass Effect 2 PC . I hope it will help you understand how to build Zeed Massani the famous mercenary in Mass Effect 2. Questions. AP ammo also has stacked effect. e. Medium-range, semi-automatic rifle effective against armor, shields, and barriers. This allows a sniper to continue firing until the weapon overheats. 00% weapon Inferno Ammo has more use, overall, with Reave as a bonus power; however, some people swear by Cryo Ammo's massive crowd control on Insanity. On that target, a single shot brings the target to a small fraction of his health. Only the basic mods are available at the first tier in singleplayer. Anything armor piercing for Scions (like Incendiary, Sniper rifles are a long range weapon that allows players to hang back and pick off enemies one-by-one. Reave is a biotic power in Mass Effect 2 and Mass Effect 3's single-player and multiplayer modes. 140. Details on the Best Weapons, We then max out Incendiary Ammo, and choose the Inferno Ammo evolution to increase his damage output, you could choose Squad Incendiary Ammo if no-one else has Ammo Powers equipped. They are usually encountered in packs, and/or will be supported by the geth. Charge > nova (enemy has lost shield) > 1 bullet with inferno ammo > nova (or charge if you need to restore shield) to set off explosion combo from burning kills almost anything. Squad Warp Ammo? Mass Effect 2 Xbox 360 . A common strategy for Vanguards for example his evolving Cryo Ammo into the Squad version and Incendiary Ammo into the personal Inferno Ammo version. And if you gaze for long into an abyss, the abyss gazes I'm of the opinion that a combo-focused Soldier is the best build in ME3. Against health, it does its 60% bonus damage to organics (less against synthetics, though I don't know exactly how Inferno ammo vs Squad Incendiary ammo? Which one is more useful on the harder difficulties? I tend to go with the 'heavy' version of any ammo vs. I can't say anything for warp ammo, though. Omnigel has little This subreddit is the unofficial forum for those who love the Mass Effect universe I'm playing as a adept, and my choices are Armor piercing ammo, Barrier, Slam, Fortification, Geth shield boost, Energy drain, Reave, Neural shock, Warp ammo, Inferno grenade, Flashbang grenade, Stasis Thanks for any help, I'm playing Mass Effect 3; Insanity and Inferno Squad ammo. Gave Jacob squad inferno ammo and had squad disruptor ammo myself. This advantage is MASS EFFECT 2 I’ve just finished Jacks loyalty mission and I can now use her warp ammo. Mass Effect 2 : Pick solder. Vanguards are feared for their high-risk, high-reward combat style, closing quickly on enemies and destroying them at short range with weapons and biotic abilities. For Mass Effect Legendary Edition on the PlayStation 4, a GameFAQs message board topic titled "Me3: Cryo ammo vs Incendiary ammo". Proximity Mine. If the For Mass Effect on the Xbox 360, a GameFAQs message board topic titled "Ammo discussion. Exact mass-effect-3; Share. Ymir have so much shield/armor that you should use disruptor, then swap to incendiary, and back to disruptor. Warp ammo will still be equipped on subsequent missions though, provided you don’t change your ammo or weapons. While this won't have a poisoning effect that prevents enemies that can regenerate their health from regenerating, it does cause additional damage. Depending on the game, grenades can be used by the player, NPC allies, and also enemies. 155. Improve this question. So what do you think works best for Pistols and AR (i'm lookin for raw power as well as less heat generation)? I equipped the extra ammo mod and the extended barrel mod. Not only do they not stack but your squad mates will always reactivate their ammo types even it's less effective than one given to them from someone else. Geth Shield isn't needed at all since once again, it blocks Adrenaline Rush spamming. Squad cryo ammo allows your squad to provide effective crowd control. Same with Jack and warp ammo vs barrier when she's loyal. This is one of those exceptions where you can choose the damage evolution, because Inferno grenade honestly deals very little damage regardless whatever you choose and the radius is already decent enough, but the radius one -Inferno ammo is kind of busted when dealing with groups if using a weapon with a decent fire rate. Which of these are best? For Mass Effect 2 on the Xbox 360, Flashbang or Warp ammo for soldier? Mass Effect 2 Xbox 360 . Infiltrators are deadly at any range, but particularly so with a sniper rifle. Inferno Ammo is AMAZING for crowd control. Notify me about new but if you have non-squad Incendiary Ammo (say you raised it to rank 4 and evolved it to Inferno Ammo), you can first use Garrus' squad Armor Piercing and then Bring Grunt, and either Miranda or Kasumi, equipped with the Vindicator AR (from Archangel recruitment) and the Locust (Kasumi loyalty), you should always have this squad if you’re struggling anyway but Grunt is especially powerful in this mission specifically due to his inferno ammo melting all the armored enemies, his Krogan Charge instant-killing any husks it hits, and For Mass Effect 2 on the Xbox 360, a GameFAQs message board topic titled "Armor Piercing Ammo is the most pointless bonus skill in the game" - Page 5. 141. Their inventory is stacked with a wide variety of weapons, equipment, and powers. Or High Explosive for everything. Reave employs mass effect fields to biotically attack the target's nervous or synthetic systems and prevent healing. Revenant with Inferno Ammo and a scope. Rank 1 - Your ammo is shaped and hardened to pierce targets, inflicting extra damage to armor and health. Incendiary ammunitions include "Incendiary Rounds" and "Inferno Rounds". Warp Ammo is Just finished Mass Effect 1, and I want to know what was your most common gun to use (specific type like Koyalov or Pulse Rifle), as well as ammo mod which comes from Inferno Ammo. SP insanity spec Liara singularity. All in all, Best ammo is Incendiary in the case of Loki and Fenris mechs. SR Reinforced Barrel: The guide for Mass Effect 2 Legendary Edition features all there is to see and do including a walkthrough containing coverage of all the main campaign Missions, Assignments, as well as a detailed breakdown of all the important choices, class builds and much more! For Mass Effect on the PC, a GameFAQs message board topic titled "Inferno/Sledgehammer rounds". Incendiary Ammo is a Power that belongs to Ammo Powers and is available to the Soldier and Vanguard Classes. It can also detonate fire explosions and tech bursts. The following table lists the Tier I stats of each sniper rifle for ease of comparison. Or if you bring along squadmates that have their own maxed ammo powers, you can trade Squad Cryo More importantly, the upgraded versions give some unique effects. Still though, it’s good to have at least one level in it in case you hit a shield guy In Mass Effect 2, Ammo Powers determine the type of damage you inflict. Right now, it's Geth shield. A harder hitting round (like sledgehammer or inferno or something) for my shotgun and something that MASS EFFECT 3 This is for single player Concussive shot when upgraded to level 6 amplification is able to prime its target with the ammo power chosen. Grunt Best build Incendiary Ammo Lv 4: Upgrade into Inferno Ammo. Many of the Vanguard's powers are Mass effect 1 Idk i don't play soldier Mass effect 2 Mainly just focuse on getting as much damage out if incendiary ammo and maxing out adrenaline rush to give you the most damage. synthetics, but Inferno has a mountain of useful side-effects. I only used the Explosive Inferno Ammo, and just watched everything melt. Launches a volatile grenade that explodes on impact, sending searing waves of flame in all directions. If you're planning on using the revenant don't go to into the slow down stuff but if you're using something more elegant like the cerberus assault rifle thing then sure. These rate armor based on the protection it provides. Bring another teammate to strip protections and your team's a powerhouse. The reason you would take Warp Ammo is that Warp Ammo is solid against both Armor AND Barriers. or B) Use your remaining points to put points into Shockwave and Pull For Mass Effect Legendary Edition on the PlayStation 4, a GameFAQs message board topic titled "Mass effect 2 infiltrator help Warp The only use they have are for grouped up mechs but you're better off with Warp Ammo. Fortification. SR Barrel: Enhances a weapon's barrel, creating greater gunfire velocity and impact. Omnipotent_Cow 12 years ago #3. Home; Boards; News; Q&A; Me3: Cryo ammo vs Incendiary ammo Mass Effect Legendary Edition PlayStation 4 . Then you activate Squad Cryo Ammo, giving every squadmate its effects and benefits and then use Inferno Ammo on your own weapons to use the higher damage output and CC effect aka the Firedance. Transforms absorbed biotic energy into heavier damage against health, armor, and biotic barriers. Cluster Grenade. As far as I see it I could let both my squad mates take their ammo powers as they compliment each other (incendiary and disruptor) or pick squad warp ammo. Mass Effect Legendary Edition PlayStation 4 . For Mass Effect 3 on the Xbox 360, a GameFAQs message board topic titled "Which weapons are good for priming ammo explosions?" - Page 2. Ammunition Upgrades, may also generate negative effects on your Weapon such as slow rate of fire or heat generation Inferno Rounds can be Cryo ammo has a domino effect, something you don't see on paper. Home; Boards; News; Q&A; Community; Contribute; Games; 3DS; Mass Effect 3; Incendiary Ammo: ranks 5 and 6; midsizelebowski 11 years ago #1. Neither works vs. Incendiary Ammo in action. However, if you tried it and liked it feel free to switch it with Disruptor Ammo. If you're any class other then Soldier or Infiltrator, you won't have Disruptor Ammo. 139. It only ever says "damage against armor". 50 seconds Duration: Lasts until overridden by another ammo power. Depending on your class, there are different ways to build Zaeed. That way, you can throw a debilitating grenade soldier-style and zerg rush enemies with a Revenant even when AR is cooling down. Thank you for reading this post. Warp Ammo. 156. Armor is a protective body covering intended to prevent injury in combat. For Mass Effect Legendary Edition on the PlayStation 4, a GameFAQs message board topic titled "Mass effect 2 infiltrator help Warp Ammo or Reave". You can then either A) use your bonus power for something like Barrier, Slam, Reave, etc. Mass Effect comes with a whole bunch of ways to make your bullets more effective in different situations, so make sure you use them! Inferno Rounds. Disruptor ammo - the majority of the enemies have shields, This subreddit is the unofficial forum for those who love the Mass Effect universe including the games, comics, and books! so disruptor ammo isn’t too useful on that front. Inferno Ammo has CC potential due to the fire panic effecting enemies regardless of defenses, as well as DoT. 154. However, being able to disable enemy mechs and enemy weaponry is pretty useful on insanity. Bonus power energy drain removed most shields completely, and auto reload made duck and cover combat 1 less thing to worry about, This subreddit is the unofficial forum for those who love the Mass Effect universe including the games, comics, and books! Grenades are hand-tossed explosive charges that appear in Mass Effect, Mass Effect 2, Mass Effect 3, and Mass Effect: Andromeda in different forms. Restores health and gives a temporary health bonus when the power is used against organics. Mr Smooth Mr For Mass Effect 3 on the Xbox 360, Power Cooldown vs Power Damage, Weapon Damage vs Increased Ammo Mass Effect 3 Xbox 360 . Or, you can get his passive to level 3, and max out Inferno grenade and choose between between Inferno Blast Grenade, or Heavy Inferno Grenade. Inferno rounds decrease the target's accuracy in the same way that Cryo rounds do, MASS EFFECT 2 I'm doing a Soldier Class and I would usually pick Armor Piercing Ammo as my Bonus power. Incendiary Ammo is a power available in Mass Effect 2 and Mass Effect 3's single-player mode. The Predator (my choice) has ~90% chance per shot, but carries so much more ammo that it's no problem to put an extra shot into the odd Husk. Though it does not have a sniper rifle's precision For Mass Effect 2 on the PlayStation 3, a GameFAQs message board topic titled "The Classes: Shepard 1 Concussive Shot 4 Heavy Disruptor Ammo 4 Inferno Ammo 4 Squad Cryo Ammo 4 Commando Vanguard 4 Inferno Ammo 4 Squad Cryo Ammo 4 Heavy Charge 4 Improved Shockwave 1 Pull 4 Champion Adept 4 Heavy Warp 4 Throw Field 4 Heavy Singularity 4 Pull Mass Effect 2 PC . And pick up the Revenant. I think an equally OP squad is Garrus and Ashley, each with full power non-squad ammo. Board Topics. Turians, krogan, quarians and humans all have specific types of armor; asari use human armor. Inferno can be useful against Krogans, I guess. So which special ammo should I use as a Soldier outside of the rather godly Inferno and Disruptor Rounds? I have the choice of: Shredder - Chewing up soft targets doesnt sound great when I can just destroy the hell out of almost everything, including some mechs, with Inferno Rounds Warp - Sounds good at first with being able to chew up barriers, but again Inferno did that with ease For Mass Effect 3 on the PC, a GameFAQs message board topic titled "Best assault rifle". I've tried incinerate and Squad Inferno ammo and i am still at 0/100 so playing as in adept I don't think I For Mass Effect on the Xbox 360, a GameFAQs message board topic titled "Best Ammo Best Ammo Upgrade? Mass Effect Xbox 360 . (70% to Incendiary's 60%) assuming you build both to maximize bonuses to Shep, but the explosive effects of Inferno Ammo will more than make up the difference. I've tried incinerate and Squad Inferno ammo and i am still at 0/100 so playing as in adept I don't think I can get this trophyBoth works for me, For Mass Effect on the Xbox 360, In fact, having no Ammo is about the same. 2) Inferno Ammo doesn't work against synthetics. Dont bother too much with bonus power , you are gonna spam adrenaline rush, its all you need and its 3 sec cd so dont use defense power since their cd is too high and not really worth it. I went with Slam for my Insanity Soldier run and didn't put any points into it until Ammunition Upgrades in Mass Effect 1 are one of the upgrade categories of the game and are specifically designed to enhance the effectiveness of your weapon's ammunition granting different effects like poison, cold, and burn. I almost always like to use Inferno Ammo when I have it available, though, as the crowd control is very nice, and the damage difference is is not very behind AP ammo. Rank 6 Explosive Burst does 105 damage when it procs. Damages target's nervous or synthetic systems to prevent healing. Garrus shreds armor and Ashley shreds barriers and shields (with disruptor ammo). Best Jacob Builds in Mass Effect 2: Legendary Edition. Both delicate electronics and enemy nervous systems are temporarily disabled, causing weapon overheats, omni-tool Inferno Grenade. The spikes rapidly transform these victims into Flashbang Grenade is a power in Mass Effect 2. This burns through armor, sets enemies on fire and damages health. In me2, everything is shielded, so I took energy drain as a bonus. If I pick squad warp ammo I can max out all of my squad mates other abilities otherwise I'd probably give both Grunt and Zaeed level 3 of their respective ammo powers letting me max out both their class and bonus powers. Recharge Time: 1. AP ammo actually pierces armor. It is arguable its utility when you already have Incendiary Ammo, but when I was doing my Vanguard Insanity run Tungsten Ammo was the extra punch I needed. So much fun. The Falcon. Incendiary Ammo is a power in Mass Effect 3. Inferno ammo - area splash damage, armor damage, organic damage, panics enemies. It says that with Inferno Ammo, u get 60% damage over 3 seconds, with Heavy Warp Ammo, u get 50% damage, and with Squad Warp Ammo, u get 35% damage. You'll want: Incendiary Ammo -> Explosive Burst Concussive Shot -> Recharge Speed and Amplification: With Amplification + Ammo Power, Concussive Shot becomes one of the few powers in the game that can prime and detonate itself. You don't have to spend a bonus power on another ammo power and you now have the best 2 ammo powers in the game, IMO (Inferno Ammo and Squad Cryo, respectively). and one companion gets a combat scanner on all 4 weapons. Rank 1 - This ammo's payload of supercooled subatomic particles can snap-freeze a target in place, making it vulnerable to extra damage. It fires short, high-energy particle bursts and requires no reloading. This fire damage is effective against armor. The same effect you get when you hit an enemy at the legs or direct head shot. 142. See also: Combat In Mass Effect the Systems Alliance uses the Mark 14 grenade, designed with retractable stabilizing fins. But here's where it gets special. For Mass Effect 2 on the Xbox 360, a GameFAQs message board topic titled "Leveling up Leveling up Cryo Ammo Mass Effect 2 Xbox 360 . Mass Effect 2 (ME2) Incendiary Ammo Lv 4: Take Inferno Ammo upgrade. Armor and Health Damage: +30. 157. Warp Ammo is a power in Mass Effect 2 and Mass Effect 3's single-player mode. PC Xbox Series X Xbox One. 100 damage initially, then 20 pts the 1st second, another 20 the 2nd second, and then finally another 20 the 3rd second). 50 meters for 135 damage. Incendiary Ammo Evolutions¶ Inferno Ammo This subreddit is the unofficial forum for those who love the Mass Effect universe including the games Inferno is definitely my preference ammo skill, but my class doesn’t have it. As for ammo I gave 1 squadmate Tungsten rounds and one squadmate shredder rounds on all weapons. See also: Infiltrator Guide, Infiltrator Guide (Mass Effect 2) Infiltrators are tech and combat specialists with the unique ability to cloak themselves from visual and technological detection. Cryo Ammo is a Power that belongs to Ammo Powers and is available to the Infiltrator, Soldier and Vanguard Classes. Only a week ago I read that the incendiary ammo DOT is based on weapon damage, the description always had me think of a flat damage (of 10/20/30/50 per shot, thus obviously being better on rapid fire guns - the stacking bug aside), but seeing that this is not the case, the ammo gets a lot more interesting For Mass Effect 2 on the Xbox 360, What ammo for Husks and Scions? Mass Effect 2 Xbox 360 . There's also some regen on the holograms in Pinnacle Station (Ahern's Scenario has regen on the turians) that the toxic counters. I gave them all medical endoskeletons + extra shields. Mass Effect 2 Xbox 360 . squad, because I usually select my Inferno should be the choice in any case (unless you've got warp ammo as a bonus powerat which point you probably wouldn't be asking anyway). SMGs, warp, concussive shot or warp ammo handle that best. This damages enemies and weakens accuracy. Notify me about new: (plus inferno). I like the effect when people get vaporized by them. There are five types of mod for sniper rifles, each providing a different benefit. I think the %damage for polonium/inferno is the DOT. The only thing that worries me is if Toxic Damage is so awesome, it wouldn't be at "Use Slam. 152. This is a very interesting class that mixes close-quarter co GAMES. Warp Ammo doesn't do anything to Shields or SynthHP, and gives a smaller bonus to Armor/OrganicHP than AP or Inferno Ammo, unless you are getting the ragdoll bonus (and if you are, that target is already dead, it just doesn't know it yet). Quick Squad Ammo Question Mass Effect 2 PC . Notify me Something like polonium for my sniper rifle. Tech. This Ammo type is strong against organic enemies as it will cause them to panic, but isn’t great against synthetics due there fire resistance. Explosive Burst is one of the choices for the last upgrade for Incendiary Ammo. This will cause enemies you shoot to burst into flames. For ammo, I always go for incindiary. I dont bother with Snowblind for my Pistol as it drastically reduces ROF. Inferno rounds are incredibly powerful rounds that can melt or burn through My allies could share ammo, but ammo powers are REALLY good in me3. organics and a lot more vs. Upgrades the Avenger assault rifle. M6 Carnifex, piercing mod, AP ammo, I can shoot right through the shields of a centurion. Rips through shields and shreds synthetic targets. The powered Inferno Armor speeds up Shepard's movements and increases tech and biotic power damage; additionally, stress analysis At higher levels I like Inferno Rounds best. Rank 1 - This ammunition pulses electromagnetically, disrupting shields and synthetic enemies. Follow asked Mar 16, 2012 at 16:08. Chemical Rounds look similar on paper to Inferno Ammo, but the way the game calculates damage makes the much less effective. After the geth secure a location, they round up and impale dead and living bodies on mechanical spikes. 143. For Mass Effect on the Xbox 360, a GameFAQs message board topic titled "Toxic Damage A lot of ammo has extra Toxic damage. The Inferno Ammo Effect effects all enemies except for Shields/Barrier. They are outfitted with L5n implants, enabling them to perform a biotic charge that strikes the opponent with incredible force while bringing the Vanguard in for close-range combat. Anyone wanna carry me on gold. Details on the Best Weapons, Armor, Sharing is good and all, but in the case of Incendiary Ammo, the Inferno Ammo evolution really begs for you to be selfish, as it’ll boost the damage output of the ammo to +60% and give it an area-of-effect burst up to 3 meters. 4 posts, 10/31/2023. For Mass Effect 2 on the Xbox 360, a GameFAQs Q&A question titled "How does squad ammo work exactly?". I then switched to Shredder. . Rank 1 - Launches a volatile grenade that explodes on impact, sending fragments flying in all directions that cause Mass Effect 2 Xbox 360 . Home; a team mate with squad cryo ammo and you activate it the whole squad automatically activates it but if you have regular inferno ammo it won't affect their use of the cryo ammo unless you have squad inferno ammo then The 10% damage difference to armor/health is negligible. Home; Boards; Ammo question Mass Effect PC . Subscribe Now to Remove Ads. If I have 2 or 3 people who are all using a squad ammo power, will the ammo powers stack? Example: My character has 4th lvl squad inferno ammo, Jack has 4th level squad warp ammo, and Grunt has 4th level squad incendiary ammo. It's just a personal favorite. Notify me Either have a three-way enemy freezing crossfire or have your squadmates freeze enemies all around while you take Inferno Ammo or Heavy Incendiary Ammo is a power in Mass Effect 2. Inferno ammo does a flat 60% bonus damage to armor. Armor can be customised with upgrades Husks are the basic footsoldiers of geth, Collector, and ultimately the Reaper armies. 50 seconds Duration: lasts until overridden by another ammo power. At full power (inferno ammo)it just burns'em down. ME3 Inferno grenades are nasty, especially paired up with Incinerate damage over time coming out of Cloak. Armor is usually customized for the species of the wearer. Pairs well with the viper. Inferno ammo applies damage to armor instantly instead of over time, so it stacks like crazy with James holding a Typhoon. He has access to every available weapon type sans SMG’s, and he Phasic Ammo does a really good job of stripping shields especially on high damage-per-shot weapons susceptible to the shieldgate effect I explained in the drill ammo section, and is way, way, way better than disruptor ammo at doing this without the awful side effect of overriding combos Useless ammo: Explosive Ammo, as you suspected is pretty This subreddit is the unofficial forum for those who love the Mass Effect universe including the games, the optimal way to play is turn on inferno ammo and fortification and the just shoot everything which I find incredibly boring, however I also don’t enjoy playing non optimal which is why I rarely play this class. Fuck no, evolve your kwn incendiary ammo to inferno and get squad cryo. vespa5 14 years ago #5. Reave is terrible on Soldiers since its 6 second cooldown blocks Adrenaline Rush spamming. Inferno Ammo also keeps you from getting shot, by making enemies flail. Rating ammo powers by two categories, what's useful as Squad Ammo, and singular. Also Inferno Ammo's DoT does immediate damage to armor, which makes it effective as AP ammo vs Armor. For Mass Effect on the Xbox 360, a GameFAQs message board topic titled "Still not understanding effective use of weapon/ammo upgrades". Of course, you can go for Squad Incendiary Ammo, Warp Ammo is ok but you really don't need the extra damage for barriers. Tungsten Ammo (Armor-Piercing Ammo) is by far a better choice in the power ammo department. Home; Boards; News; Q&A; Whack on the extra ammo and scope mods and it's beastly. For Mass Effect on the Xbox 360, Mass Effect; Which Ammo upgrade for which weapon? Yeah, pretty much Shredder and Tungsten are all you need in terms of Ammo. Soldier/vanguard should For Mass Effect 2 on the Xbox 360, a GameFAQs message board topic titled "Inferno Ammo or Imp. See more Stick with Shredder/Tungsten for damage, and Inferno for Krogan. Those 2 are the best ammo in the game. The singleplayer stats shown on this page are baseline: Initiative I Cryo. Have a good spread for most enemy types then. Mass Effect 2 (ME2) Builds. PC PlayStation 3. MASS EFFECT 2 I’m standing between two “paths” when it comes to my ammo powers. Martin100 14 These 3 ammo types are the ones with the most overall damage potential. So all my allies were built with squad ammo. If you test out Inferno Ammo and Tungsten Ammo with the Eviscerator, you'll realize that it takes the exact same number of shots to kill enemies. This ensures that we Inferno Ammo is better than Warp Ammo in this case because Inferno Ammo is a class skill, and not having Warp Ammo means you can have a different Loyalty Power instead. Tungsten is good, but redundant if you already have Inferno Ammo, it's a waste of a bonus talent. Marksman. 50 So, yes, AP ammo does slightly more damage vs. Inferno Rounds is an Ammunition Upgrade in Mass Effect 1. If there’s a good amount of enemies close together, strip the shields/barriers/armor of a few of them, then charge and unload on them with Moreover, you cannot get both Disruptor Ammo Lv 4 and Inferno Grenade without skipping Mercenary Warlord. Inferno Grenade is a Power which can be used by Shepard via bonus power or by Ashley Williams or Zaeed Massani in Mass Effect 3. Depends on the Soldier. The Inferno Ammo would do 100 damage at first, and then 60 pts of damage over 3 seconds (i. But otherwise, don't bother with it. The reason I do not go for level 4 is first of all to save tons of squad points, but also because the increase in effectiveness for the "heavy" versions of the ammo powers isn't all that great, while the squad version is often superfluous in that I do not always want every squadmate to be using the same type of ammo at the same time. Inferno Rounds can be socketed in Weapons with available slots to enhance the effectiveness of your weapon's ammunition granting different effects like poison, cold and burn. The Inferno began as a failed design for a Remnant particle beam shotgun, then was reconfigured into a semi-automatic sniper weapon. Cryo ammo for insanity playthrough?". Log in to add games to your lists. They really are about equal depending on what you value personally, though you always have the Avalanche if you want things frozen and annihilated or the Firestorm [DLC] if you want some anti-personnel suppression. So if you are fighting synthetic enemies like drones, mechs, and geth be sure to activate Disruptor Ammo. There's also the fact that AP is a bonus power, which means that taking it keeps you from taking something more useful, like Flashbang, Dominate, Reave, Stasis, or Warp Ammo. Reave Heat Inducer is a Special augmentation. There are, however, three general armor categories. Overload. For a Revenant Soldier like this: 4 Hardened Adrenaline Rush 4 Heavy Disruptor Ammo 4 Inferno Ammo 4 Squad Cryo Ammo 4 Commando you'd only have one point left over, so probably Neural Shock or Slam (whichever you have more upgrades for). or they can upgrade to Inferno Ammo, which does 60 percent weapon damage over three seconds and creates a blast radius of three meters around the target that can potentially set nearby foes aflame. Also, here a video from Sinosleep to show that the +70% for the Tungsten Ammo is negligible. Shield-Stripping Abilities: Husks do have shields, integrated in Mass Effect, on harder difficulties in Mass Effect 2, and from Shield Generators in Mass Effect 3. If I use a party with Miranda and Garrus and have Garrus activate Squad Armor-Piercing Ammo and I activate Inferno Ammo, As a sentinel on hardcore, Jacob has the best squad ammo power and a primer for your warp (lift). Rank 1 - A biotic mass effect field keyed into this ammo increases its damage against health, armor, and barriers. If you upgrade fire ammo to inferno, amplified But, levels on up, it does help, regardless to what people say. Previously I made a topic regarding what ammo type may be better for my Soldier. My Current Stats 6 Inferno Ammo 3 Cryo Ammo 3 Reave 10 Champion 10 Heavy Charge 1 Shockwave So, what upgrade should I get for this mission and who should I take with me? But revenant is ideal for burning everything just beyond effective shotgun range and has far more ammo. Ammo powers aren't needed either since Inferno Ammo + Disruptor Ammo is all the Ammo power you need to dominate Insanity. You should also try James with his inferno ammo. This meant I ignored my squads ammo and maxed everything else out. Shields and barriers are the least common defense. You can already do +60% of Inferno Ammo is better than Tungsten Ammo. MASS EFFECT 2: SQUADMATES GUIDE Concussive Shot (0) - Squad Disruptor Ammo (4) - Inferno Ammo (4) - Cryo Ammo (1) - Shock Trooper (4) - Squad Warp Ammo (4) The Soldier is the weapons expert of ME2. I'd say ignore Cryo Ammo. The following table lists the multiplayer Tier I stats of each sniper rifle for ease of comparison. This subreddit is the unofficial forum for those who love the Mass Effect universe including the games, comics, and books! then have at least one squad mate with Inferno ammo and then Garrus with his Armour Piercing ammo. When you Charge two or three enemies, you'll start to really appreciate Inferno Ammo. That's my recommendation; keeping Inferno on your main weapons, and Squad Cryo on your pistol. Home; Boards; It primes incendiary ammo very well and also cheeses inferno grenades nicely. On insanity with lvl 4 heavy shredder ammo, Shredder ammo on an organic enemy will hit with major damage and "stun" enemy. Does extra health damage to targets affected by biotics. They are heavy hitters, high-powered and accurate. Winner: Inferno Ammo. Banshees, Brutes, everything. But that's why you also have Disruptor Ammo, which, by the way, does more damage to synthetics than Warp Ammo does. 153. Cheats. I will cover the skills, tac GAMES. Use incendiary ammo against Organic and MASS EFFECT 2: SQUADMATES GUIDE Concussive Shot (0) - Squad Disruptor Ammo (4) - Inferno Ammo (4) - Cryo Ammo (1) - Shock Trooper (4) - Squad Warp Ammo (4) The Soldier is the weapons expert of ME2. It's Turbo Time. Cryo Ammo is a power in Mass Effect 2 and Mass Effect 3's single-player mode. Sabotage. You have to get to a certain level for that higher level ammo to start appearing. As you level up, you acquire Squad Points that you can spend to improve these aspects of your In this post I will go through all you need to know for complete Grunt build in Mass Effect 2 and Mass Effect 2 Legendary Edition. Polonium, Shredder, Tungsten, Inferno, Sledgehammer rounds" - Page 2. Rank 1 - A disorienting, concussive charge that inflicts minor damage and incapacitates all nearby targets. (Weapon) Incendiary Ammo: +25% Damage(Legs) On jump melee: Inferno Blast - extra 50% heat damage This augmentation cannot be applied to the following items during development: All As a bonus, Sledgehammer rounds also provide a toxic effect in the form of instant damage. Armor-Piercing Ammo. That being said, if you do the math, you find that the increased damage per shot (snowblind X rounds offer +28% damage per shot) in no way compensates for the lower rate of fire (up to Incendiary Ammo is a Power in Mass Effect 2. Take slam or stasis they both of the same cd as AR. PC Xbox 360. He has access to every available weapon type sans SMG’s, and he . Cheats This post will cover the best Vanguard build in Mass Effect 2 and Mass Effect 2 Legendary Edition. Inferno Ammo, and the Revenant can Armor-Piercing Ammo is a power in Mass Effect 2 and Mass Effect 3's single-player mode. Assault rifles do basically a little of Heat Inducer is an augmentation in Mass Effect: Andromeda. News. Increases damage to armor and health. On my first character I skipped some content and only got to 44 and Incendiary ammo doesn't actually pierce armor. Great at dealing with collectors and mops the floor with blood pack. Topic Archived; More Topics from this Board. 50 seconds Duration: Lasts until overridden by another ammo Give him inferno ammo and his DPS is nothing to shake a stick at either. "Yeah, yeah! Two words: more puppets! Yeah!" - The Tallest 4940-5435-7259 - 3DS friend code. Inferno Armor is a non-customizable bonus armor set available in Mass Effect 2 and Mass Effect 3. Yeah I did feel like a glass canon when playing vanguard in Mass Effect 2. Good Best Vanguard Builds in Mass Effect 2: Legendary Edition. Last time I played (insanity) I would abandon Armor Piercing Ammo completely — the slight damage boost it gives over Inferno Ammo is insignificant compared to the crowd control effects of the latter or the versatility of Warp Ammo. The Mattock is a semi-automatic hybrid weapon with an assault rifle's low heat production and a sniper rifle's punch. As you gain experience, you acquire Squad Points that you can spend to improve aspects of Ammo Powers in Mass Effect 2 allow players to use different kind of ammunition. A disorienting concussive charge is thrown that inflicts minor damage and incapacitates all nearby targets. We want Vanguard Build to take out enemies from one or two shots up close. For Mass Effect 2 on the PlayStation 3, How do Squad ammo powers work? Mass Effect 2 PlayStation 3 . Can't go wrong with this one. Why weaken Mass Effect features special types of ammo you can equip, so here's a look at every kind you can use and what situations they're best suited for. Long story short, g2 start on new account. I am now at a dillema, I started a fresh ME1 import for my insanity run, and have a choice to have a bonus power. It will burn and stun enemies with armor though, Like Krogan and Disruptor Ammo is a power in Mass Effect 2 and Mass Effect 3's single-player mode. extremegunner (Topic Creator) 14 years ago #9. You won't even need that sissy *** flame thrower! :lol: Gamemako 14 years ago #22. Some enemies mostly collectors have barriers. Add this game to my: I got inferno ammo to shred armor. Shield and Synthetic Damage: +20% of weapon damage Lancer with inferno ammo wiped out non-elite enemies. Combat Drone. Inferno Ammo also spreads to nearby enemies, which WA cannot do. Note that you need Jack in the squad and have her warp ammo unlocked and fully upgraded to use it. Ammo Upgrades. Augmentation slots appear at Tier II. Toss 1-2 inferno nades into a spawn, double tap charged venom, let everything melt a bit, detonate with For Mass Effect Legendary Edition on the PlayStation 4, a GameFAQs message board topic titled "Tips for new players jumping into ME2 doing inferno ammo or snipers and hand guns excel here. Also Inferno Ammo's DoT does No. Home; Boards; Mass Effect; Inferno/Sledgehammer rounds medawa01 16 years ago #1. The M-96 Mattock is an assault rifle in Mass Effect 2, Mass Effect 3, and Mass Effect: Andromeda. PlayStation 3 Xbox 360. Reply reply 10pts Hardened Adrenaline Rush 10pts Heavy Disruptor Ammo 10 pts Inferno Ammo 10 pts Shock Trooper 10 pts Improved Flashbang Grenade. Incinerate. They also damage anything and have a slight damage over time effect which is nice. Logic behind it is simple, the only thing standing between you and wholesale mech slaughter is their armor. When scoping a target, superior Mass Effect 2; Warp ammo or Inferno ammo? Luner 14 years ago #1. This subreddit is the unofficial forum for those who love the Mass Effect universe including the games, Also, applying the squad variation first, then switching to another ammo power without a squad variation (such an inferno ammo specced for extra damage at rank 4) leaves cryo ammo on your squad mates, I've tried Snowblind X rounds for my AR and Inferno X for it, and i can say that the Inferno wins out. Heavy Ammo: 1) Inferno 2) Tungsten Ammo 3) Warp Ammo 4) Heavy Disruptor Ammo 5) Heavy Cryo Ammo 6) Heavy Shredder Ammo Squad Ammo: 1) Squad Cryo Ammo 2) Squad Incendiary 3) Squad Armor Piercing 4) Squad Warp 5) Squad Disruptor 6) Squad Shredder The Carnifex has a 100% chance of triggering an ammo power with each shot, but it has low ammo reserves. Wolf wood is good (insanity soldier guide). Notify me about new: Guides. 10 posts, 10/1 12:50AM (Box art spoilers) femshep technically considered canon (again) Toxic effects in ammo is only useful on Insanity when drilling Krogan during their regen phase. Inferno rounds are incredibly powerful incendiary rounds that can melt or burn through virtually all known substances. Ammo Capacity: Increase Cryo Ammo is a Power in Mass Effect 2. In Mass Effect 2 you do not gather elemental ammunition, but you can use Ammo Powers to load your Weapons with special Ammo that can change the type of damage dealt to enemies. This seems to go right Inferno rounds are only good if the person is going to be alive long enough for the DOT to work. Snowblind rounds don't decrease your accuracy, they decrease the accuracy of whatever they hit. For Mass Effect 3 on the Xbox 360, a GameFAQs message board topic titled "Incendiary Ammo: ranks 5 and 6". Thus, grabbing Squad Disruptor Ammo ASAP with Zaeed is fantastic for Geth Missions and Blue Suns Missions. AR, passive, and inferno ammo are top priority in that order. While Warp and AP ammo, will hit with bonus damage. Board Messages. Menu. I also game all my squad who could carry an AR the Particle Rifle with the same mods and the squad Explosive Inferno Ammo. Garrus is a monster with armor piercing, and fire explosions are the only thing James is good for. Because of this explosive impact, you’ll also end up Then launch your incinerate and make everything explode. (and inferno ammo's splash damage will panic through barrier and shields). Shepard will need to use abilities that break through Armor and Shields, like Armor-Piercing Ammo, Incendiary Ammo, Incinerate, Reave, and Warp. The Soldier build I used: Hardened Adrenaline Rush (10) Concussive Shot (1) Squad Disruptor Ammo (10) Inferno Ammo (10) Commando (10) You get 51 points by the time you hit level 30 so the remaining 10 points can be used in the bonus power you'll eventually get to choose. Jacob would overwrite my ammo choice every time a fight took place and several times in the middle of a fight. So I went with a class with 3 ammo powers to 0. But in the end, the damage bonus is far more useful. Husks are encountered by Shepard's team on numerous worlds. Carnage. Legs - This augmentation can be applied to Legs armor pieces (Weapon) Incendiary Ammo: +25% Damage (Legs) On I believe Heavy Inferno Grenade does 100 damage per fragment (and it has 5 fragments). Inferno ammo would definitely be a good choice but I didn't have access to it. But I wasn't given an option for that. And In ME3 Vanguard is insanely powerfull. So, if you were in a test lab, For Mass Effect 2 on the Xbox 360, AP + Disruptor Ammo vs. The six ammo powers in Mass Effect 2 can be used to take out everything from biotic barriers and shields to armor and gunships. For Mass Effect on the PC, a GameFAQs message board topic titled "Ammo question" - Page 2. Guns - This augmentation can be applied to gun-type weapons. 144. This game me a full charge of 180 on my Soldier. Solider with the prothen rifle works really well with inferno ammo, Mass Effect 1 : Pick anything with Biotics, they are broken, Vanguard does give Medium armor and shotguns in addition to Biotics if that's a consideration. "I misinformed something, that's my mistake. It annoys me to keep changing ammo on 3 people all the time so I don't use organic/synthetic specific ammo for that reason. Ammunition Upgrades may also generate negative effects on your Weapon such as a slow rate of fire or increased heat generation. Much fun Information on the Inferno Grenade Power in Mass Effect 3 Legendary Edition. View Full-size. It burns armor, so it just does extra damage against armor. Freezes enemies, allowing you to shatter them with gunfire or biotics. Incendiary ammunitions. Powers in Mass Effect 2 are a set of abilities that can be used to attack Enemies or to defend you and your squad. Cryo Blast. If you give combat scanners to one squad mates the unjamming effect is shared with you as well, meaning you always have the minimap. Similar effect with Disruptor only for synthetic enemies. Unlike other Powers, Inferno Ammo provides you with extra 60% Fire Damage over time. As you gain experience, you acquire Squad Points that you can spend to improve aspects of My favored upgrades do not match either; as XPlatform stated, the goal is to use the sniper rifle, not just overheat it IMHO :) I use Frictionless Materials X (which boosts damage and lessens heat IIRC), the mod that allows you to be able to always have level X radar plus additional damage, and for ammo the Tungsten Ammo VII (because most of the enemies in the game are Inferno Grenade is a power in Mass Effect 2 and a grenade power in Mass Effect 3's single-player and multiplayer modes. qco mitzi wzbr tfs vzshto kpexdee ogqq geloeu vxqnn mgssbo